First Person Camera looking down

I was following a tutorial for first person character controller from brackeys however I realised that every time I press the start button the camera would automatically look at the players feet instead of forward or where ever the camera was originally pointing at. So far I have no idea how to fix it.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class mousecontrol : MonoBehaviour
    // Start is called before the first frame update
    public float mousecontrolX;
    public float mousecontrolY;
    public float mousesensitivity = 100f;
    public Transform player;
    private float Rotation = 0f;

    void Start()
        Cursor.lockState = CursorLockMode.Locked;

    // Update is called once per frame
    void Update()
        mousecontrolX = Input.GetAxis("Mouse X") * mousesensitivity *Time.deltaTime;
        mousecontrolY = Input.GetAxis("Mouse Y") * mousesensitivity * Time.deltaTime;

        Rotation -= mousecontrolY;
        Rotation = Mathf.Clamp(Rotation, -90f, 90f);
        transform.localRotation = Quaternion.Euler(Rotation, 0f, 0f);
        player.Rotate(Vector3.up * mousecontrolX);


Theres the code i use for my camera.

Yeah thats pretty normal so make it like that.

  • Create A Child Object and place it where you want the cam to look at.
  • And Change in the Script everything that is saying player with the child object u created