I’ve added the new Character Controller, followed what other people have said to do and it keeps falling through the ground, Help!!!
2 Answers
2have you tried to add a collider to the terrain?
Do you mean that the whole character falls or just a specific part of it?
double check the following, just in case. - terrain has a collider and it is active - character has a collider in its proper position and it is active. The character collider shouldn´t be penetrating the other one. - the character has a rigid body component attached to it I did a quick exercise on a brand new project and it is working with out any problems, I also used the unity character controller mobile package to try to reproduce the same behaviour. More details, pictures and your inspector configuration could be helpful to offer more accurate support.
– VicMI have done what you have said, It still now flies upwards away from the terrain because of the Rigidbody
– fjcym11Thanks I made a new project (I wasnt very far in into the other one) and it seems to have fixed it
– fjcym11Make sure isTrigger isnt selected
The character controller doesn't fall through the terrain. You've changed something about it. You're probably setting its transform.position instead of using the Move or SimpleMove function.
– Loius