first person controller/mouse look issue

I’ve been learning Unity with the trial version in preparation to buy 2.5 the second it is released.

Everything has been fantastic until an odd issue appeared today: when I published my level (web or desktop), the mouse look scripts attached to the first person controller prefab stopped working. I can still use wasd or the arrow keys to move around, but can no longer “look around.” The odd thing is that mouse look is working perfectly when I play the level within Unity.

Has anyone encountered this issue?

A bit more info: the first person controller prefab (mouse look scripts, at least) has stopped working in any level in which it appears in my project, and was working perfectly until the latest publish attempt.

Thanks for any help!
:smile:

Brian

I had this problem after importing some assets, which seemed to change the InputManager so that Mouse X and Mouse Y were no longer set up. Since I wanted the InputManager settings to be the defaults, I needed to reset it. So, I solved the issue by opening the InputManager tab, from the Edit/Project Settings/Input, and then I selected Reset from the drop down menu that appears if you click the gear with the arrow below it in the InputManager tab.