First person controller reduce speed when go up an adjacent object

this is the screen shot and watch the red arrow!

Is the problem the Slop Limit setted to 90?

I setted in this way in order to climb stairways! Is it a mistake? thanks

help please

nada de nada?

I think the problem is that your question isn’t really clear:

  1. Whats the behavior you have at the time (potentially including the code)
  2. What is it what you want to achieve?

ok sorry! I’ll try to explane clear!

The bad behavior is:

When I’m on grass, FPS’s speed is good (normal)

When I walk from grass to tiles speed decrease. My Fps begin to walk very slow

I want achieve to walk always at the same speed

my guess is that you have mesh colliders generated for your house and it looks like a complex model, so you get the complex colliders, which result in slower performance when character is close. I think placing simple (i.e. box and so on) colliders by hand is the solution.

uhm ok! I can try to get on the tiles monitoring the processor usage! see you soon