this is the screen shot and watch the red arrow!
Is the problem the Slop Limit setted to 90?
I setted in this way in order to climb stairways! Is it a mistake? thanks
this is the screen shot and watch the red arrow!
Is the problem the Slop Limit setted to 90?
I setted in this way in order to climb stairways! Is it a mistake? thanks
help please
nada de nada?
I think the problem is that your question isn’t really clear:
ok sorry! I’ll try to explane clear!
The bad behavior is:
When I’m on grass, FPS’s speed is good (normal)
When I walk from grass to tiles speed decrease. My Fps begin to walk very slow
I want achieve to walk always at the same speed
my guess is that you have mesh colliders generated for your house and it looks like a complex model, so you get the complex colliders, which result in slower performance when character is close. I think placing simple (i.e. box and so on) colliders by hand is the solution.
uhm ok! I can try to get on the tiles monitoring the processor usage! see you soon