My first walkthrough with 4.3: created a basic terrain, visible in scene view; but in game view /play nothing moves. I add the first person controller, scale is x=1 y=2 z=1. I drag it onto the scene, but in play it either won’t move at all or floats below the terrain; regardless, I can’t control it and need the simplest solutions). TIA.
3 Answers
3Hey, welcome to Unity. First thing to try is to set your player just slightly above the terrain. Hope that helps. God bless.
Did you see these 1st Person options in your panel? Only one of them appears as a graphic, a cylinder.
From left to right, I see all of these options (with boxes checked):
-2nd side scroller (with cylinder in preview window)
- camera relative controls
- dual joystick
- dual touchpad
- first person controls
- first person tilt controls
- player relative controls
- roll a ball
- single joystick
- single touchpad
- skybox import settings
- text to map controls.
Again, thanks; am mucho confuso’d.
Put your Min Move Distance on 0!
Thanks. I tried that; looks ok in scene view but same problem in game view; if I push play it just drops through the terrain; there must be some setting or position I'm overlooking.
– Torgonator424Is there a terrain collider active on the terrain?
– Conect11In the Terrain inspector window there is a "terrain collider" box checked - I unchecked that, nothing changed. On the little gear icon to its right are dropdown options to reset, remove component, etc. which I did not touch. I also tried unchecking the "create tree collider" box, to no effect. I've tried creating a new map on my macbook and one on my windows pc; same results; so I doubt it's a problem with the Unity program itself, something fundamental I just can't get yet, :-/ Thanks again; maybe we can figure this out.
– Torgonator424Hello again, I tried that: placing the player high above the terrain, and a cube slightly above the terrain (it says there's a cube, but I see nothing but a red-green-blue box when I select it). Anyway - when I try the play mode, it drifts back down until it goes below the terrain (it just has farther to fall when placed very high).
– Torgonator424