First Person Controller

Does anyone have any experience modifying the first person controller prefab in Unity’s standard assets for the iPhone? I have successfully done by following the modifications made here: http://forum.unity3d.com/viewtopic.php?t=15308&highlight=accelerometer but have extremely erratic behaviour.

Try modifying the FPS controller used in the Occlusion Culling Example.

Hi, I was wondering if you could tell my why you might need to put certain scripts into a ‘Standard Assets’ folder in your Project window? I was moving the OcclusionCulling demo’s FPController (along with accompanying scripts) to a different project and was getting script compile errors. I figured out to move the ‘MouseLookiPhone’ script into a ‘Standard Assets’ folder and then the ‘iPhoneAnalogSticks’ script was able to see it and not throw an error. hmm. odd. Is there a place I haven’t seen that saves a path to scripts that reference one another?