Hello everyone,
I am building a FPS horror game and I want to implement some cutScene animation during gameplay. from the uploaded pictures you can see my Player and camera setup I am using (With cinemachine).
the cut scene i want to do is simple. once out from a door I will trigger an animation/Timeline and the player with camera will automatically move forward. The animation itself is pretty simple to do with or without cinemachine.
WHat I am not sure about is how do I smooth the camera from “Gameplay mode” to Animation if you know what I mean. Main reason for that obviously is that is impossible to pass the trigger with the same Transform of the animation at start. So I need something that will link smoothly the transform from gameplay to animation.
Also once the animation is done I want to keep play from the last transform of the animation.
I hope I can do this with the same camera of the player without using multiple cameras.
thanks guys