Project Cyan Current completed: 25 %
Latest development video :
Pathfinding is done ! Also monster’s AI is half way done
Other videos
- Welcome to our WIP project topic ! Here we show you progress of our game and we also want your honest comments and critics for everything what we post here ! -
You can try latest build here : https://www.dropbox.com/s/xvju7f0s2jutd8g/WipTechDemo.rar
Controls :
Inventory = I
Questlog = Tab
WASD to move
Flashlight = F only works if you first select flash light from inventory
Rightclick object to add it to inventory
STORY - may change
Story of our game is very interesting, player is a woman , 30 years old and has job as science test engineer. Scene is going to be mysterious island. Time period is 1980 - 1995.
For story… i really can’t give you guys much since i want story to be unique and kept secret until release. But here one of the dialogs :
“Everything was fine at morning , since i fell asleep at work and slept over to evening, i realize nothing is the same anymore… i mean it’s either alarm or my headache. I should get going.”
GAMEPLAY
Game is going to be full of puzzles and very intensive story telling, we are gonna give our best as animations and make game feel unique on our style. You are not gonna see zombies , and big guns. We have better solution for that Wait and see.
WHO ARE WE ?
Our team has two members. Me and my fiancee. We both have very strong feeling about puzzle games and share a huge idea list for our game. We are 21-22 years old. I have 6 years history of programming, and i study more as hobby. In real life im Electrician guy Soon going to university of applied sciences. My fiancee are truly artist, she has graduated from art/design high school and she has painted stuff long as she has lived. Here is her deviantArt : http://nekketzero.deviantart.com/ Nekketzero ( as i call her here ) is going to be our 3d modeler in this project. She also paints most of our textures and art. I have some basic skills at music and stuff check here : http://www.youtube.com/user/purri1000
SOFTWARES IN USE OF DEVELOPMENT
- Unity Basic
- PhotoShop CS5 Extended
- Blender
- Messiah Studio PRO http://www.projectmessiah.com/x6/index.html
- Fruity Loops
- Arteria’s models music
- Paper and pen… much of it
PICTURES
Character design
Bed ~4500 tris
One of symbols . Handmade with vacom tablet and photoshop
Fast scratch by Nekket - Working time 15 min, mind mumbling with scenes and how they gonna look
UPDATES
This section is updated as we develope game.
News Updated : 24.11.2013
- Story is under development
- Quests are under development
- Graphics , models and puzzles are underwork
What is done :
- Opening doors via mouse
- Object highlighter
- Bobbing flashlight
- Movement
- Inventory
- interacting with objects
- Quest system
- Dragging objects via mouse ( changed behavior little : Left click on item will drag it, right click add object to your inventory)
- Puzzle logics and how data moves in scenes
- Fading notify text
- Item usage
- Pathfind algorythm
Whats is still WIP
- Story is under development, currently we have writen story for 20 min play time, still short but it’s goes longer everyday 15%
- Dialogs 10 %
- AI 50%
- Scenes 10%
- Models 20%
- Sound FX and Music 50%
Tech demo v0.2 https://www.dropbox.com/s/xvju7f0s2jutd8g/WipTechDemo.rar
Tech demo v0.1 : http://bit.ly/1c3g0ax Old
Tell us what you think