I am working on this tutorial (http://active.tutsplus.com/tutorials/unity/getting-started-with-unity-gui-scoring-timers-particles/) and it was working fine until I started adding a GUI and then my first person player started falling through the terrain. I think it may have started happening when I changed the resolution of my game, but I am not sure. I have colliders on my terrain and my first person controller and it still keeps falling through the terrain:
your graphics and main camera children dont need terrain colliders, also you have two controllers, one from unity3d and another one thats called “player controller”. Choose one, if that doesnt work try delering the charactercontroller folder and reimporting it
I removed the terrain colliders from the graphics and main camera objects, and also the custom player controller. I also repeatedly removed and re-added the First-Person Camera controller, and deleted the Character Controllers folders under Standard Assets (in my Project) and it still keeps falling through the terrain. I even deleted all my Spawnpoints and the GUI to eliminate the possibility they are causing the First-Person Character Controller to fall through the terrain and still no luck.
Did you check if you are tall enough? Position y =1 for the player I think is not enough. If you are already half immerse in the terrain you will fall down…Also check the scale of the terrain. I see scale x=0. A look from upside down will help you to see if you are actually on the terrain area.
The Y position of my First-Person Character Controller is 12 (look at screenshot below). Also I have checked in Top view and the Player is indeed within the bounds of my Terrain: