First person player falls through terrain

I am working on this tutorial (http://active.tutsplus.com/tutorials/unity/getting-started-with-unity-gui-scoring-timers-particles/) and it was working fine until I started adding a GUI and then my first person player started falling through the terrain. I think it may have started happening when I changed the resolution of my game, but I am not sure. I have colliders on my terrain and my first person controller and it still keeps falling through the terrain:

This is the Terrain Inspector properties:

This is the Player’s properties:

The Graphics object (child of Player):

And Main Camera (also child of Player):

Also, I’ve made sure that the First Person player is positioned well above the terrain:

Why is this happening?

Any ideas why this is happening?

ps: sorry for the shameless bump

your graphics and main camera children dont need terrain colliders, also you have two controllers, one from unity3d and another one thats called “player controller”. Choose one, if that doesnt work try delering the charactercontroller folder and reimporting it

I removed the terrain colliders from the graphics and main camera objects, and also the custom player controller. I also repeatedly removed and re-added the First-Person Camera controller, and deleted the Character Controllers folders under Standard Assets (in my Project) and it still keeps falling through the terrain. I even deleted all my Spawnpoints and the GUI to eliminate the possibility they are causing the First-Person Character Controller to fall through the terrain and still no luck.

I know I am missing something small, but since I a total newb at Unity I don’t know what it is yet. Any other ideas?

Did you check if you are tall enough? Position y =1 for the player I think is not enough. If you are already half immerse in the terrain you will fall down…Also check the scale of the terrain. I see scale x=0. A look from upside down will help you to see if you are actually on the terrain area.

Click on the player hold shift and make sure there is a green capsule collider around it, it could of possibly gotten separated from it.

Fabio,

The Y position of my First-Person Character Controller is 12 (look at screenshot below). Also I have checked in Top view and the Player is indeed within the bounds of my Terrain:

Toasttify,

Is there supposed to be a collider on the First-Person Controller? I skimmed through the tutorial and I don’t see anything about it there.