I am making a first person skydiving game FOR IPHONE! But I have some issues.
- When I move my FP controller the terrain disappears! This is not good for skydiving.
- To jump from a very high point, the terrain seems too small and too fake. I need to make it seem bigger, but not so much to override the scene.
- I want to add an animation, for the hand, which appears to show the current height.
- And animation for the parachute launch.
- More realism advises/ideas/suggestions?
ANY help please?
Hooray for skydiving! If you make an android/web deployment, I’d likely pick it up just because of the sport 
- Anyways, for the first problem: Check clipping distance on your camera via the inspector. Make sure that it’s far enough to keep the ground in view.
- You might consider making several different grounds (maybe using polys rather than terrain) using different LODs to swap them in and out as you get closer. Customize each so it looks appropriate at the distance. Maybe make the changes at elevations when the player is checking elevation, or scanning, so that they don’t notice it.
- You want to animate the hand, or the needle on the altimeter? For the hand, do the animation in a program like 3dsMax, or other modeling program. For the needle, you could script it to turn based on elevation, or time, or whatever. Use a transform.rotation process.
- Same deal with the parachute. Also, just to make sure, are you a skydiver? So you know the process of pulling, scanning, looking up, the slider coming down, stuff like that? It’s going to take a while to animate the correct process, but it’d be awesome if you get it down!