I am trying to learn a bit about unity in multiplayer games, I would like to have some directions the first person vs third person.
I have my main character, which is in first person for me, and in third person for the others players across the network.
I don’t know if I can use the same character model to represent the first person and the third person. They way I was thinking in accomplish this would create two cameras for the first person, one to render the word, and one to render the character with a very low death of view, that way I think I can see the arms of the character do stuff hitting or running.
This there anything bad about this approach?
The other way I can think of doing this would be have a two characters, one for third person that will be seen by the others players and one for first person that will have only arms and legs. The bad side of this is having to do two animations of everything and have to sync those animation over the network…
I am leaning, I know a bit more about 2d gaming, I new to the 3d world. Any though or ideas or direction of how to accomplish the goal of only using one character for both first person and third person would be very helpful.