I did the first person walkthrough tutorial and I think I followed the steps correctly. But when I play it, I can rotate the camera, but it camera moves in a straight line and I cannot stop it. Should it act this way or am I doing something wrong?
Also, is the “meshes have colliders” setting just so you won’t walk through your imported model?
I’m spending more time in Unity now so hopeful the dumb questions will subside.
If you cannot stop the camera from moving then yes you’ve done something wrong. The first person controls should have you look with the mouse and only move when wasd/arrow keys are pressed.
If you want things to collide with other things then they have to have colliders. In the case of a first person controller it uses a pill collider to represent the player and thus environment models do need colliders so you walk on them and not through them.