Updated to Unity 2017.3 that apparently uses a new Particle System in Standard Assets. Specifically, particleSystemDestroyer script and others do not compile (obsolete use of “main”). I was able to fix the code for a specific asset that used it. But then I noticed that several standard Game Objects (Lights for example) did not compile (same problem - new particle system code).
Should I just retreat to an earlier version of Unity or should I press on fixing the standard code as I go. Is this issue known? If I retreat, what is the latest version that uses the “old” particle system code? Thanks.