I am a designer for a living but I do flat for print and commercial type work…I wanted to try my hand at some lowpoly concept art for a game I have in the works. Any feedback and criticism is welcomed! ![]()
I like it! Though to be honest, the ground is the only part that looks low poly. The trees, sky, and wolf have a higher poly count feel to them, while still having that flat appearance.
Looks good overall, though!
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Yeah I thought the same, however I really like the trees and wasn’t sure how to properly say semi low poly haha…but yeah now that I think and look at it the trees are pretty intense poly count wise.
It all looks pretty nice, I especially like the coloring and tone. - though I bet that wolf is 3000 polys or more. That’s considered mid-poly but it really doesn’t matter too much.
Wonder why you don’t do this in 2D? Is there some core mechanic that requires 3D to work?
Anyway - nice work.
