So, for my very first Unity game attempt, I thought I’d try to make a 2.5D “Snake”-style game.
You control the titular character, an elderly Spinster whose “family” of cats have been taken away from her. Some have been successfully re-homed, others have escaped and are now living as strays. You must venture around the small town, collecting all 101 of your cats back.
Link: SPINSTER

(Four cats look on with concern, and possibly hunger, after a tumble)
Controls:
A/D to turn Left/Right
S to swap the order of cats (no effect until the cats all have individual textures and abilities)
Progress:
I have a skeleton avatar filling in for the main character, and a few scattered cats. There are a few physics objects(so I can add pizza boxes, etc. to the environment) that aren’t obstacles, and a solid wall which is. Cats are picked up on first contact, then obstacles thereafter…once you have four, you can pull a fast turn and trip over the last.
As the player moves on a grid, I have a buffer for movement commands, and a separate buffer for cat-switching(“S” key).
Ragdoll seems to be working great on accidents now, though that took some fine-tuning.
Next steps:
A model for the main character, to replace the skeleton.
If the skeleton falls “off” the world by travelling beyond the floor mesh then tripping over a cat, it can sometimes result in an invisible avatar, which I’m looking into. May be fixed once the level has sufficient boundaries.
The “wall” is currently a trigger, and not a solid object. When the character enters it, they are repelled back and fall over. This works great, except the physics objects can slide right through it. I’ll need to change to a solid immovable physics object, and learn how to raycast for collisions instead.
Cats need to be randomly distributed, and each to have their own texture/markings. An individual name and ability for each will follow.
Level design. Need to start making some rudimentary shapes/textures for houses, fences, hedges, etc. as a placeholder, or looking in the Asset Store for a package of Sims-like neighbourhood props.
GUI. Something to represent the number of Hips(“lives”) remaining and Cats found. A pause/menu/etc.
Comments and critiques welcome!

