Internal compiler error. See the console log for more information. output was:error CS2015: Source file `Assets/Plugins/Editor/AdvancedInspector/Assembly-CSharp-firstpass.dll' is a binary file and not a text file
For some reason, I had to move some of my code into the Plugins folder, mainly so that multiple language (C#, Javascript) can access it.
However, any time a change is done to any script, Unity recreates a .DLL named Assembly-CSharp-firstpass.dll in the Plugins folder and output that error.
If I delete the .DLL, everything works and compiles just fine… Until I edit any script. That stuff is for the AssetStore, so telling people to just delete a .DLL that keeps coming back is a no-go. Shouldn’t that DLL be compiled in Library/ScriptAssemblies?