FirstPerson (FPS/RPG)

Development Stage: Pre-alpha

First Person Role Playing Game

Inventory system, equip to right and left hands.

Controls:
Mouse & Keyboard:
Move: WASD
Look: Mouse
Jump: Space
Inventory: I
Pause: Esc
Interact: E
Shoot: Left mouse button for right hand weapon, right mouse button for left hand weapon
Reload: R for right, T for left.
Xbox 360 Controller:
Move: Left Stick
Look: Right Stick
Jump: A
Inventory: Back
Pause: Start
Interact: X
Shoot: Right trigger for right hand weapon, left trigger for left hand weapon
Reload: Right bumper for right, left bumper for left.

Windows x86: Download
Windows x64: Download

Looking for whatever feedback you feel like providing.

Try posting a webplayer. Videos or something else besides one screenshot and a download link.
Not a lot of people are going to download and install something from the net. Not saying you have a virus attached but it is a risk.

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Agree with Archania. Better for the people you want to test out your game if you can deploy a webplayer.

Hey Archania and Animator2b, thanks for the advice! Unfortunately I’m using a patch build release of unity at the moment so building a webplayer isn’t an option. I’ll add some more screenshots and try to make a video. Again, thanks for the advice. :slight_smile:

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Alright. I’ve removed the in-editor screenshot and replaced it with four in-game screenshots. I also added a YouTube video and the controls layout.

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Just checked the video on the little phone screen.
Good progress.
I think there is some brass ejecting from the revolver. Thats not right. :slight_smile:

The tight valley Im guessing is placeholder environment - its tight and confining and would be a very good closterphobic ‘feel’ for the player to keep when you update with prettier environment content.

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Thanks for the feedback! lol You are correct, revolvers don’t eject shells. I’ll make sure that’s fixed in the next release. The skyscrapers are opened up at the moment but I’m planning on adding narrow hallways to create the effect that you describe.

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