My English is not good, use a translator to translate.
Drone Controller PRO | Physics | Unity Asset Store
Pro (and donating) | Fish-Net: Networking Evolved (gitbook.io)
My attempt at using Drone Controller PRO with the Lobby And Worlds example in FishNetworking Pro.
After importing Drone Controller PRO 3.0 and FishNetworking Pro 4.1.6R, the example scene in Drone Controller PRO can run normally.
However, after importing Lobby And Worlds 4.1, the Drone Controller PRO sample scene cannot be moved. This is a situation that has not yet added network functions.
After adding network functions (NetworkObject and NetworkTransform), and using IsOwner in the mobile script to confirm whether it can be moved.
Add the NetworkManager preset object to the Drone Controller PRO sample scene and test it.
It cannot be moved in the Server, but it can be moved in the Client, but it will shake.
From the Lobby scene to the game scene, there is no way to control either.
My question is why my Drone Controller PRO assets are corrupted after importing Lobby And Worlds 4.1, what steps am I missing?
I also asked this question in Fish-Netowrking’s Discord, but there has been no reply so far.