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Good job getting that ominous, alien feel to being underwater. Audio is immersive. The fish swarm looks difficult to program, but it really works! Awesome!
Got anything grander for this gameplay to go into?
The ascetics of the menu screen, I think, clash with the ascetics of the game. The red menu screen makes me think of gore. The word โtoxicโ I associate with green.
thanks. yeah it really is more of an experiment than a real game. hoping to use it in something real someday.
i love your pipe models
Itโs very cool!
Very nice!
Are you using some flocking behavior library or is it custom made?
Custom made.
here is another flocking experiment:
http://www.cherubartist.com/play/swarm.html
Pretty neat results from simplistic rules.
Very different than BOIDS implementation http://en.wikipedia.org/wiki/Boids
Is it based on the BOIDS algorithm?
It is not. I just improvised until i got an effect that I liked.