I just started with Fishnet this morning.
Im using the built in network manager to start a server / client, then in build im connecting with a client. i have a simple player prefab with a capsule mesh and a network transform, as well as a simple networkbehaviour that parents the main camera to the local player transform.
im having a strange issue where both players can connect just fine, but the mesh renderer for the other player is automatically getting disabled. in scene view i can see that movement changes are getting synced. Im not sure why the mesh renderer is getting disabled or how to fix that.
I highlighted player 1 and player 2 in the screenshot. For debug purposes the camera is positioned in third person perspective behind the local player.