- So i have a humanoid character i have used the unity Rig Builder, and the 3D Object Ragdoll generator, my ragdoll is so far working but now it is only client side. I need it to be the same on all clients and the server, currently i tried to just put a NetworkTransform on every rigidbody of the ragdoll, but that is very twitchy and therefore not usable.
- I also need Collider Rollback on my Character, i have looked into the FpsLand Demo on how it’s done, but since i already have all my colliders from the ragdoll and i want to use those colliders directly, but in Fishnet the parent of the collider is used for the rollback.
(Version 3.11.18, Pro)