The first video is the host the second the client.
The players are skydiving so they have a constant down movement for the whole videos they didnt change speed. But always the client thats not local on the screen lags behind wobbles and is meters above its actual position. I know that normally they are a bit behind but this distance is crazy because they are not falling really fast. I dont have fishnet pro. I use fishy steamworks P2P. Their transform is synchronized through the NetworkTransfrom from fishnet my settings are in the picture.
If somebody has any Idea on how to make my current situation a bit better I would appreciate it really much! If you need any further Information, scripts or something else I will send it as soon as I can!
Host vid: https://youtu.be/FjayjmZjHEE
Client vid: https://youtu.be/HoEfsGkvEjs