I just launched a new video series called Five Minute Game Engine Reviews, which tries to impart as much information as possible in 5 (or so… it turns out) minutes or less. This is aimed at helping people with a very high level view while evaluating the myriad of game engine options out there. It’s not intended to go into extreme levels of detail, for that instead I have the closer look at series, which go into way more technical detail and are about 12x longer.
I started the series off by reviewing Unity 5 as Unity is easily the most popular game engine out there. I am intending to follow up with a similar treatment of other game engines, hopefully covering almost all of them in time. I was hoping I could get some feedback on the series in general and my treatment of Unity in specific. Was it fair? Any mistakes ore major omissions? Anything you would recommend covering or not covering in future episodes, keeping in mind the 5 minute time frame. And yes, I realize this video weighed in at 6 minutes… oops.
I only object to Unity GUI comment… it has the best one frankly, compact design, plenty of little widgets, I guess it comes from fitting in on the mac desktop side of things, I wouldn’t change it… its frankly the best and most fun to extend with custom tools/editors, can put anything where ever you want.
… Unreal has bloated toolbar/icons by default… I swear they try appeal to newbies with all silly oversized icons and blueprints (I mean you can make the icon sizes smaller but still it kinda sets the tone in waste of pixel screenspace)… though its darker skin is not some sort of pro feature good on them for that. Cryengine well that’s got a nice new gui aswel now, but they got so many areas to catch up on in fleshing out tools and reorganizing things still.
I think my comments regarding the UI get dated stem more from functionality than aesthetics. Compared to a more recent engine like Stingray, the UI is just inflexible. The docking support is somewhat inflexible, some components dont scale well to high dpi monitors. The fact that I also find it hideously ugly didn’t really factor into the review, as that’s entirely opinion.
I think you’d have to get specific on areas… while I do agree functionality is meh in certain areas, but that seems to stem from a complete lack of interest/lazyniess on unity behalf to do anything in terms of improving functionality when they can just rely on the asset store. Areas where certain of assets have been in and improved areas but based on c# often slow (many of the enhanced hierarchy like assets for an example) when should be built into the engine would be faster etc.
" The fact that I also find it hideously ugly didn’t really factor into the review, as that’s entirely opinion"
the light skin? or dark aswel?
I guess dpi scaling is an issue, I don’t have a 4k monitor for it be an issue for me.
At around 3:20 you’ve written UnrealScript under programming languages :p. Other than that it’s a good overall look at the engine. Probably very useful for someone trying to decide which one to start out with.
Downside to working in all these different engines, you start mumbling all the terms up in your head. Worst off all, there isn’t an easy edit option in YouTube. I’ll have to live with the shame of that particular mistake… oops.