Fix a bone joints rotation in the skeleton inside Unity

Hey there! Whenever I create a ragdoll out of this model, it orients the forearm joint collider at an improper angle, which makes the ragdoll clip. Ive discovered its because the forearm joint axis in the model is rotated this way, but trying to fix the rotation also moves the forearm.

Is there a way to change the joints rotation in the skeleton without moving the children, using the avatar configuration mode?

This is how I did it.

  • I Imported the whole model with Rig into 3D software like Blender
  • Deleted the Armature and left only the Mesh
  • I uploaded it to Mixamo.com to recreate a Rig for me
  • Downloaded it from Mixamo as FBX with T-Pose and “with skin” enabled
    Hope this works for you and others well.