Fix for HDRP Build Random black screen

Im currently in the process of porting my project over from using the LWRP to the HDRP and have gotten everything setup. It runs in the editor just fine, no black screen, or visual issues. When I go to build and test out the project in a built demo version is where I run into issues. The game worked fine when built in the previous environment (in unity version 2019.2.15f1). The game launches, going through the made in unity splash screen, and I get to my canvas menu just fine. When I start my game is when i run into the issue. The camera renders the scene as I move but then swaps to a complete black screen, until i move a bit more, then repeatedly goes back and forth between black screen, and scene view every couple of frames. Its not rapid, but just when I move or turn the camera a little bit. Its rather frustrating, and I cant seem to find any forums or questions with a similar issue. Im using two cameras, a minimap camera which is an orthographic view, and a perspective camera that gets created along with the player and is the main camera that captures the view. Im building with the correct scene, ive tried making a fps cap to see if that could fix the issue, i just updated my nvidia driver. The Unity version I am currently using is 2019.3.12f1. Im still new to using HDRP so im unsure if its some setting im missing inside the project settings that i have set or not set that could be causing the issue or not. To be clear it works perfectly fine in the editor, and has worked in the previous version using LWRP being built. Any help or suggestions would be greatly appreciated, :slight_smile: thanks.

Never Mind, I attempted to update my NVIDIA settings one more time and upon doing so, the NVIDIA updater crashed giving me a blue screen. Afterwards I tried updating again, this time successfully, and tested out the build again, and it works perfectly. No black screen or anything. So re installing the driver fixed it, if anyone else has a similar problem.