Fix for slow DOTS build times

Sebastian Schöner recently shared some profiling insights into a cause for slow DOTS build times here:
Sebastian Schöner: “Inspired by some recent work b…” - Gamedev Mastodon

Just wanted to post it in case you aren’t aware yet since this seems to be a relatively straightforward fix for a quite significant build time improvement. Would be great if something could be done about it.

Hi, @Sebioff. Sorry for taking so long to respond! The issue is already fixed in the 1.9.2 version of the Addressables package and in the 2.1.0 version of the Scriptable Build Pipeline package. Cheers!