Hi Guys,
I basically described my issue in the comment. Any ideas?
using UnityEngine;
using System.Collections;
public static class GridReference : object {
// These want to be readonly or const. However readonly is instance only and can't have a Vector2 as a const
private static Vector2 MAPGRIDS_LARGE_TOTAL = new Vector2(9, 6);
private static Vector2 MAPGRIDS_LARGE_USEABLE = new Vector2(6, 4);
private static Vector2 MAPGRIDS_SMALL_TOTAL = new Vector2(900, 600);
private static Vector2 MAPGRIDS_SMALL_USEABLE = new Vector2(600, 400);