Fix Unity animation without "whip effect"


I’m trying to do an Unity Animation, and I need that one Object move To certain point, and after move to another point (its a simple thing, I guess)… But when I do this, the animation use an “Whip” Effect, the object move a little to Left before Move to Right, and I need that a fixed object move only for Right

It’s hard to explain, so if You Undertood and Know, please help

@NopkarCraft go to your animation and check frame by frame whether the “whip” effect is happening. Unity often does the automatic tweeting for your model so all you have to do is create more frames in between and set it to the exact values you want object to be at that time. This should hopefully stop the moving to the left and right. Hope this helps :smiley: