Fix velocity over lifetime direction

I made a muzzle flame particle effect using velocity over lifetime in the particle system.
I use some polygons to represent the flame ejected from the muzzle.
What surprised me was that when the muzzle turned, these polygons representing the flames also turned.
How do I get the polygons generated by the particle system to fly in the direction they were specified when they were generated without being affected by the muzzle turning?

Try setting Simulation Space to World