Hi all,
I have a background picture of an angled greed
Assume I have a player object on a tile and I want the player to be able to move from tile to tile in any of the directions (up+right) (down+right) (up+left) (down+left), the problem is that because I’m adding an X value and Y value to its current position, after I move about 100 tiles I will notice that I’m no longer in the middle of the tiles because of a minor deviation in every step (because I cant seem to find a way to always move an exact distance that will never cause a deviation). Any idea as to how to solve it ? or is there any asset that is relevant to non square grids?