I’m making a simple quiz like app with a sprite shown one at a time, and clicking some choices, and then new sprite is swapped in. Very simple app with nothing intensive.
If i create a fixed array in the editor and stick 1000+ sprites in it and enter play mode, and all i do is reference the images, is this feasible? will it overload the phones memory?
It’s much easier for me to design and develop my app if i use a fixed array, because i can access it in code nicely. I’ve never really used resources.load but since it accesses the hard drive theres no fear of overloading memory.
I’m actually not sure about this, if i create a fixed array with 1000 sprites and starting play mode, will unity automatically allocate all the memory for the 1000 sprites possibly overflowing memory, or will it reference the sprites on the harddrive?