I’m interested in porting a 2D puzzle game over to Unity that I’ve already written using another game framework. The original game has its’ UI set up at a fixed 2:3 aspect ratio, and shrinks/enlarges all the sprites to optimally fit any screen size. Any “dead space” at the top or sides of the screen is simply filled with a background image.
My question: Is there a recommended “best practice” way of creating a resolution independent, fixed aspect ratio 2D game like this with Unity? Could I use something like the Prime31 UIToolkit for a 2D game like this?