Hello everyone!
I stumbled on an issue with the new input system.
I have a scene containing a gameObject with a PlayerInputManager component attached to it.
I attached a picture of the PlayerInputManager here.
The player prefab hooked up to the PlayerInputManager has a PlayerInput component attached to it.
Everything works in the editor, users can join the scene when they press a button on their controller.
However… In a test build, not a single player prefab enters the scene when a button is pressed.
Am I missing something in the build settings, or is this a bug?
Thanks in advance!