(Fixed)(Case 1238398) [SBP] The hash of AssetBundle is always 0 when using useCache=true

Hi. I found that the hash value in building assetbundle result is always 0 when using useCache=true.

This breaks all systems depend on assetbundle's hash value.

I tested with Unity 2020.1.0b5 + SBP 1.6.5-preview. I'm not sure it is the issue of Unity itself or SBP package.

Reproducible project is sent as Case 1238398.

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It seems that SBP 1.7.2 fixed this issue.

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