[FIXED & CLOSED!] How do I show and hide 3D text?

Problem fixed…

3D Text, like all other visible things, has a renderer with an “enabled” property. Setting it to true when entering the collider will cause it to appear, false when exiting the collider will cause it to disappear, and vice versa.

There is an example of what code to write for a OnTriggerEnter here:

And an example for OnTriggerExit here:

Have a reference to the text GameObject in the object that has the collider. Set your collider to isTrigger and use SetActive in your OnTriggerEnter function.