Hi!
I’m currently using Vectrosity for drawing some lines, but when I use a ton of verts, it kind of lags a little bit, so I’m looking for an alternative (Vectrosity is otherwise excellent!)
The MeshTopology.lines option is neat and super high-performing, but it only draws 1 pixel thickness. Is there some (shader?) trick I could use to just render the lines a little thicker, like 3-4 pixels rather than just 1 pixel?
I know about the geometry buffer in DX4 shaders, but as I understand it that’s only for PC so far, so I need something else (target platforms is mac + windows).
Tips appreciated!