I use Wheelcollider Build a car,I suffer one problem is that when I want let game more smooth,So I Changed the fixed Time setup (default is 0.02)Change it to 0.01 But problem happen,my Car run fast,more than 0.02. I have Check my code there no deltatime in fixedupdate.who can tell me why it happend.thanks
Code here
BackLeftWheel.motorTorque=EngineTorgueGearRatio[CurrentGear](float)((0.1*Throttle+((Mathf.Abs(EngineRPM)Throttle/(1.5MaxEngineRPM))0.9))TuqRatio);//Input.GetAxis(“Vertical”)1f;
BackRightWheel.motorTorque=EngineTorgueGearRatio[CurrentGear](float)((0.1Throttle+((Mathf.Abs(EngineRPM)Throttle/(1.5MaxEngineRPM))*0.9))*TuqRatio);//Input.GetAxis(“Vertical”)*1f;
How is it not smooth? What exactly is happening?
I , welcome. like cl.9 say, can you be more specific? I recommend using code tag. Are you follow any tutorial or something like?