(FIXED)timeline get stuck before reaching end

Hello guys,

I am having this problem with timeline getting stuck in the middle of the cut scene. Any help would be very much appreciated.

I am using cinemachine dollytrack and I have 3 waypoints on it, the timeline get stuck between two and three waitpoints when I play test the scene.

Cinemachine version 2.1.09 which I believe is the last one.
Unity version 2017.2.0p1 which is the latest for Xbox One (working for Xbox 1)

Regards,
Carlos

What do you mean by “timeline gets stuck”?

Hello Gregoryl, THIS IS THE SOLUTION

I mean the play head of the timeline gets stuck in the middle of the timeline. But I figured out the problem. When there is a character animated in the timeline, if the culling mode of the animator is set to: cull completely, the timeline play head stops as soon as the character is out of view. So if anyone encounters this problem, the solution is to set the animator culling mode to other than cull completely.

Regards,
Carlos

9 Likes

Love u man. Finally i find the solution after several weeks searching

Hey, no problem that is what this forum is for, to help each other! Glad that someone benefited from my finding.

Regards,
Carlos

1 Like

Thank you so much, I was stuck for days on this !

Me too. I was about to send a Bug Report… I guess someone should do it. 2020 and still not fixed, not me today. I’ve sent several lately and I’m lazy. Feel sorry for the next guy who will fall here next year after hitting his head on a wall.

Thanks @strongbox3d !

Here we are nearly 4 years later, timeline gets stuck with no warning or error because of an animator set to “cull completely”, lost 3 hours.

This is outright ridiculous. Anyone from the Timeline team that can have a look at this?
Just having a console prompt and this behavior documented somewhere would already be a huge improvement.

I had the same issue, with Unity 2019.4 LTS. This looks like a bug and should be addressed to prevent others from losing more time trying to fix that.

FYI, this is still present in 2020.3.25f1. Animator culling mode set to Cull Completely block timeline whenever animated character is out of camera view. This is not FIXED as title of this post suggests, mentioned workaround isn’t a great solution in my case.

Just burned a day hunting down a bug that turned out to be this. 2020.3.37f1

Workaround is fine. Don’t see anything about it in the issue tracker, so I guess I’ll take some time to prepare a minimal test case & proper bug report

Looks like it actually is in the issue tracker: Unity Issue Tracker - Timeline stops when any recorded Animator is culled

Kind of understand the logic of marking it Won’t Fix for certain versions, but I’d love to meet the weirdo who uses this bug as part of a legitimate workflow lol