I mean the play head of the timeline gets stuck in the middle of the timeline. But I figured out the problem. When there is a character animated in the timeline, if the culling mode of the animator is set to: cull completely, the timeline play head stops as soon as the character is out of view. So if anyone encounters this problem, the solution is to set the animator culling mode to other than cull completely.
Me too. I was about to send a Bug Report… I guess someone should do it. 2020 and still not fixed, not me today. I’ve sent several lately and I’m lazy. Feel sorry for the next guy who will fall here next year after hitting his head on a wall.
This is outright ridiculous. Anyone from the Timeline team that can have a look at this?
Just having a console prompt and this behavior documented somewhere would already be a huge improvement.
FYI, this is still present in 2020.3.25f1. Animator culling mode set to Cull Completely block timeline whenever animated character is out of camera view. This is not FIXED as title of this post suggests, mentioned workaround isn’t a great solution in my case.
Just burned a day hunting down a bug that turned out to be this. 2020.3.37f1
Workaround is fine. Don’t see anything about it in the issue tracker, so I guess I’ll take some time to prepare a minimal test case & proper bug report
Kind of understand the logic of marking it Won’t Fix for certain versions, but I’d love to meet the weirdo who uses this bug as part of a legitimate workflow lol