forgot to mention an important detail: this is a truck which has a trailer connected with a hinge joint
without trailer it has no issue
and it is inconsistent: it happens that one truck starts out fine, the other one doesn’t
and if something bumps into the other one, it starts to move too
Still, it looks like a bug. I’d try creating a new project with a completely minimal scene that can reproduce the bug consistently. Then upgrade the project to Unity 2019.3 (where PhysX has been upgraded to 4.1) and check out if the problem persists. If it does then the bug is still there, so a bug report will help to fix the problem in upcoming versions.