[FIXED] UCB Team - Android Builds with the Facebook SDK are failing 17th March

Having the same problem. Unity 2017.2.0f2 and originally with 7.10.1, but I have tried updating to 7.13.0 with same result.

In the facebook settings window, it says:
“Your android debug keystore file is missing. You can create new one by creating and building empty Android project in Eclipse.”

I have done a lot of different things to be absolutely sure that I have the debug.keystore. It even said that the password was wrong of file had been tampered with at some point. So it can find it, but the error message might be wrong?

Having the same problem. Unity 2018.3, any fix?

Same issue with 2018.3.6f1

I have the same problem

Your Android setup is not correct. See Settings in Facebook menu.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

My game is compiled, but it does not open, it tells me that the application has been closed and that it continues to fail.

Can someone help me?

Thank you

2018.3.6f1 still happen

me too

This is happeneing to me too. 2018.3

This is happeneing to me too. 2018.3, but 2018.2.6.f1 is not. I am using Facebook SDK 7.15.1.

For my case (window), base on Peter77’s suggest ( link ), there is a “‘keytool’ is not recognized as an internal or external command” error in my debug.log. So i added the java keytool to my PATH and restart window. Problem gone

2019.1.1 still happen …

If you integrating FacebookSDK you need to go to Edit → Preferences → External Tools → unclick Android SDK checkbox → click browse button → press select folder → Android Dependencies will be downloaded → click Android SDK checkbox ->Ready!

I ran into the same issue and the solution for me was to install openssl (on Windows) and add it to the PATH environment variable. Make sure you also have some Java SDK correctly installed too. Both keytool and openssl should be available in the command window under any path if correctly done.

Our team ran into the same error today.

Same here

In my case, I had to add a full path to debug.keystore file (with file name included) this was not documented in fb integration guide

6459820--724258--upload_2020-10-26_23-1-48.png

This worked for me. Thanks!!!

Hi
I have this issue, where did you fix it?
How we can fix it in our system?

  • Donwload the openssl in google archive (link)
  • Unzip the openssl in local disk c:
  • Add the openssl, JDK path(C:\Program Files\Java\jdk1.8.0_131\bin), lib(C:\Program Files\Java\jdk1.8.0_131\lib) path in your system variable “path”.
  • be sure that you have create android debug.keystore in unity
  • restart your computer

your are going to note that in facebook settings the Debug keystore hash has been generated. now you can build your game

Still happening on for cloud builds on 2019.4.28f1 - Using debug.keystore or a full path doesn’t work

I have the same problem
unity version 2019.4.34, any news on this?