[FIXED] Unity 4.6 UI - Coroutine continue failure

Could not figure this one out on my own. Maybe someone could help me understand how to fix this.

I began to make my UI with Unity 4.6 beta version and everything worked fine, but when I upgraded to post-beta version of Unity I noticed that I had some problems with the UI buttons.

The strange part of all of this is that nothing works but the scroll view and buttons within it. Other buttons won’t trigger the function they are supposed to trigger and even the color does not change when highlighted or pressed. After a few clicks on the unresponsive UI buttons I get “Coroutine continue failure”. Yet buttons in scroll view works perfectly. Before I upgraded to post-beta 4.6 version everything worked perfectly and I have not changed any of my code regarding UI elements and their functions.

Is here any fix or workaround? I would prefer not to make this UI again from scratch with all of the added functionality.

FIXED. It seems like there still are some issues to fix with the new UI tool because I fixed this by simply dragging Scrollbar gameobject to the topmost position in Canvas gameobject. Check video and you’ll see that currently Scrollbar element is at the bottom inside of the Canvas gameobject and placing it as the first child element of Canvas resolved my problems.

You can close or delete this topic if it serves no purpose for other users because I think this is an unique bug that should not occurre.