hi everyone quick questin on fixed update, i asked this a while ago but have never got a direct answer. i want to know how to assign a key press to a physics movement properly.
so for instance when i press down on my keyboard my ball moves forward by torque and when i take my finger of it slows down.
now my question how to assign the key press and physics properly i read that input should be done in an update function. however i need my torque in a fixed update. what is the proper way of doing this. should i use a simple fixeddelta time inside the update or assign a new script. currently all my controls are in one control manager to optimise script updates.
im also developing for iphone so i really need to know the best way for performance please thanks…