I’m not good on fixed function but need to have a FF fallback for this shader. It takes an image with alpha and a color and where the image is transparent the color is drawn - thus the lerp function.
So can anyone help with lerping betweening texture and color, based on texture-alpha, in FF or confirm if it is possible?
That doesn’t account for 1-texture cards, but people don’t need to be running Unity content on computers like that. You can probably figure out what to edit, for a third SubShader, if you disagree, but let me know if you actually care about providing content to those users, and don’t know what to do to take lighting out, which is what I’d do.