Hi,
When I use Input.GetKeyDown(KeyCode) inside the FixedUpdate it seems that the key is not always triggerd. So when I would push 0 like in the code below it sometimes wouldn’t print the time whenever the key is pressed.
Is this because of the FixedUpdate or?
public void FixedUpdate()
{
if (Input.GetKeyDown(KeyCode.Alpha0))
Debug.Log(Time.time);
}