FixedUpdate or Update overall

If you have lots of different objects, is it generally better to put them in FixedUpdate or Update? what I mean is, if you put most in FixedUpdate does that mean a lot of objects will be trying to all update at the same time? and therefore it would be better to put them in Update so they can update whenever they can? or it doesn’t make any difference?

FIxedUpdate is only for physics. Unless you are specifically using physics functions on the objects, don’t use it.

–Eric

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