FixedUpdate Versus Update/LateUpdate

If I have a calculation that needs to be calculated throughout the game, but doesnt need to be absolutely accurate to the frame, but relatively accurate would it be better to run it in FixedUpdate instead of Update? Trying to more clearly understand the difference. Thanks.

No, FixedUpdate is only for physics. If you don’t want to calculate something every frame, use a counter to do every nth frame, or other methods. This has been discussed several times, so a search may find more detail.

–Eric

Thanks. I just found this as well:
http://unity3d.com/support/documentation/Manual/Update%20Order.html