As far as I understand, the framerate is independent from the physics engine calls which are called before each fixedupdate. This independence allows for physics objects to behave with the right timing, in a framerate variable environment (different computers and different CPU loads).
Is it possible to fix the number of physX calls that are run before each frame is drawn?
Or in other words is it possible to fix the frame draw call to run after an x number of physX calls?