Fixing imported model axis.

For some reason my imported model (from Blender) has it’s axis’s all messed up. I’ve applied a character controller to the model and everything seems okay, but when I play the game it flips the character from standing up to laying down. I’m pretty sure the script is fine, but I think the problem is in my model. What do you think? Is there anyway to fix this? Thanks

-Rov

The easiest way is to create an empty game object and child the model to it - this way you can adjust its rotation and pivot position in the Inspector. The empty object then becomes your main object, to which you will attach the CharacterController, camera, scripts etc., while the model becomes just a visual aid.