Flag animation does not import from 3ds max

I’ve made a basic flag animation using the wind and gravity properties to make it look realistic, all in 3ds max. Though when I save for Unity use (.FBX) the actual flag imports okay but there is no animation present?

Please help, anyone?

Thanks!

What you have done is make a physically simulated object in max, not an animation. You will need to bake the flag animation first, then import it into Unity.