Flamable Object

I want to make a cube, that when my flamethrower’s fire hits it, catches fire, burns away, changes texture, and finally breaks into pieces and those burn away. Sorry it seems complicated, but I want it to behave like a real burnable object. I dont know where to start with this. Please help!
Thanks!

I can help you get started. If you want to “make a cube, that when my flamethrower’s fire hits it, catches fire, burns away, changes texture, and finally breaks into pieces and those burn away.” start by:

  • Making a flamethrower that shoots
    particles or objects that will
    collide with a cube.

  • Send a message to the cube
    (SendMessage).

  • When the coroutine is started:
    Particle effect for fire, slowly tick
    away health until the cube “dies”.
    Theres a “dissolve” texture on the
    wiki, i think.

  • That will work. You can probably
    change the color by changing
    3 so that the cube darkens
    when being burned. (maybe a percent
    of health used to change color of
    texture).

  • Destroy the game object, but first
    instantiate another effect
    (particles, probably?) to show the
    cube breaking apart.

Your best bet is to search UA for help with each bullet.